You begin with a single peasant and must gradually move him up the ladder in society by starting a business to make lots of money, acquiring a wife, having children to carry on the family name, and even running for public office. Medieval villages look and feel so authentic that you can almost smell them.Īs in Europa 1400, the focus here is on setting up a family.
4Head Studios' manner of blending The Sims-style babysitting with Middle Ages economics remains original, but the gameplay is so repetitive and meticulous that it will even wear down medieval history buffs. Much like its predecessor, 2002's Europa 1400: The Guild, this is a micromanager's dream. While nobody expects a game about building a family dynasty in medieval Europe to be an action-packed thrill ride, The Guild 2 is so detail-oriented that it should be on meds for obsessive-compulsive disorder.