Killing Floor 2’s harshest critics bought it in Early Access and were disappointed by how Tripwire bullishly implemented changes and features they didn’t want, such as the microtransactions. Join a ridiculous 50-player server on a ridiculous player-made and enjoy the headshots. These are petty complaints when KF2 also lets me wield a microwave gun that balloons enemies until they burst. Some of the guns, such as the SCAR-H assault rifle, feel gratuitous when there are more entertaining weapons in the same category, like the AR-15 and Kalashnikov.
I expect the rail gun to launch a red hot slug that rips through the air leaving a vacuum in its wake, but it gives off more of a defiant spit. I love most of Killing Floor 2’s weapons-none as much as the HMTech-201 SMG, of course-though there are some slight disappointments. Hitting a mutant head to the left with my right-handed gun, then one to the right with my left-handed gun, is a beautiful moment that everyone deserves have. With no reticle overlay, aiming requires drawing two mental lines from each barrel, crossing each other because each gun points slightly in the other’s direction. These are petty complaints when KF2 also lets me wield a microwave gun that balloons enemies until they burst.īut sometimes I want to be the gunslinger, because the gunslinger’s starting dual revolvers are fun as hell.